Where I Read – Electronic Gaming Monthly #63

2009 November 9
by Alexander Case

The cover for EGM #63This week we continue with our EGM recaps with issue 63 for October of 1994. Our cover story for this issue is Donkey Kong Country for the SNES, one of Rare’s latest games.

Editorial: Well, last issue, Steve Harris teased an announcement this issue about Capcom’s responce to their lower review for Super Street Fighter II Turbo. Well, this issue we learn Capcom’s response – they blacklisted (at least where Advertisements are concerned) EGM to “make a statement” in the words of Capcom’s director of marketing. Steve Harris says that the only statment coming from Capcom here is that they don’t have faith in their products, and I can’t help but agree. Further, I’d expand on that by saying that any game publisher or developer who engages in the journalistic equivalent of the Tarkin Doctrine only succeeds in making them look like the bad guy to the gaming press. If they blacklist a blogger or web site, then they’re picking on the little guy. If they’re blacklisting an established bastion of games journalism, then they’re making a Nixon-esque enemies list. Further, this is only aggrivated when they’re doing the blacklisting for a review that isn’t particularly bad. The Street Fighter II series had been pushing perfect scores in EGM for most of its run. This is the first game that didn’t, and thus they get upset over it. read more…

Concert Review – Video Games Live

2009 November 8
by Alexander Case
Video Games Live 2008-2009 Tour poster

Video Games Live 2008-2009 Tour Poster (courtesy of videogameslive.com)

So, I’m doing a break in my usual reaps with a review of a concert I went to today. To be specific, Tommy Tallerico and Jeff Wall’s tribute to video game music – Video Games Live has finally come to Portland, and I’ve finally seen it. So, what did I think?

The Premise

Tommy Tallerico & Jeff Wall lead (in this concert) the Portland Philharmonic and the Pacific Youth Choir in a performance of music from various video games, including the Kingdom Hearts series, the Final Fantasy series, Mario, Legend of Zelda, and other games. read more…

DVD Review – Burn Notice (Season 1)

2009 November 6
by Alexander Case
Buy Season 1 of Burn Notice at Amazon.com

Buy Season 1 of Burn Notice at Amazon.com

Yes, I am aware that I didn’t finish my recap of Season 1 of Burn Notice. To make up for it, I’m going to review the entire season (and season 2 besides, on a later week). However, we need to begin at the beginning. There will be spoilers, but they’ll be below the cut. I’ll try doing some spoiler-guarding stuff this time.

The Premise:

I’ll let the star of the show take this one (courtesy of IMDB):

Michael Westen: [voice-over] My name is Michael Westen. I used to be a spy. Until…
voice on phone: [phone rings] We got a burn notice on you. You’re blacklisted.
Michael Westen: [voice-over] When you’re burned, you’ve got nothing: no cash, no credit, no job history. You’re stuck in whatever city they decide to dump you in.
Michael Westen: Where am I?
Fiona Glenanne: Miami.
Michael Westen: [voice-over] You do whatever work comes your way. You rely on anyone who’s still talking to you. A trigger-happy ex-girlfriend…
Fiona Glenanne: Shall we shoot them?
Michael Westen: [voice-over] An old friend who used to inform on you to the FBI…
Sam Axe: You know spies… bunch of bitchy little girls.
Michael Westen: [voice-over] Family too…
Sam Axe: [phone rings] Hey, is that your Mom again?
Michael Westen: [voice-over] … if you’re desperate.
Madeline Westen: Someone needs your help, Michael!
Michael Westen: [voice-over] Bottom line? Until you figure out who burned you… you’re not going anywhere. read more…

Where I Read – GamePro #50

2009 November 5

Magazine GamePro - Mortal Kombat V5 #9 (of 12) (1993_9) - Page 1The GamePro Recaps have hit issue 50 for September of 1993. Our cover story is Mortal Kombat, the latest fighting game (as of this issue) to rock the arcades. The cover art though, isn’t so hot, but that’s to be expected.

Letters: We get a letter discussing improvements to game endings. Or, at least getting it something better than “Congratulations, You Won.” We also have a small string of letters discussing violence in games, and they generally agree is that some games are too violent for parents and they’re disappointed with Sega instituting a rating system because it would promote censorship. We also get questions about what systems might be getting what cheat devices. read more…

Quality Control – Darkman (NES)

2009 November 4

Darkman Box ArtDarkman is, by far, my favorite Sam Raimi film. I like it more than his Spider-Man films. I like it more than Army of Darkness. In my mind it is one of the best masked avenger films, and one of the best superhero films. Everything about it is excellent, from the direction, to Liam Neeson’s performance. It’s just excellent. So, when I found out about this game in Nintendo Power, I wanted to give it a try. Yes, it’s a movie licenced game from Ocean, but it can’t be all bad, can it?

The Premise:

Peyton Westlake is a scientist working on a synthetic skin formula for burn victims. When Robert Durant, crime boss, burns down his lab and leaves him for dead, horrifically burned and scarred, Westlake swears vengeance, and takes his imperfect formula (which only lasts for 99 minutes when exposed to direct sunlight), and uses it to take apart Durant’s gang, piece by piece. read more…

Where I Read – Nintendo Power #27

2009 November 3

Nintendo Power Issue #27 CoverOur Nintendo Power Recaps continue with Issue #27 for August of 1991. Our cover story this issue is a Game Boy game – Mega Man: Dr. Wily’s Revenge.

Letters: This issue our focus is on a Little League baseball team from the US that got to play in Japan, with a little help from Nintendo of America.

Ninja Gaiden III Guide: The Ninja Gaiden series comes to not its final installment – but the last one for quite some time. Irene Lew has been murdered, and Ryu has been framed, and now Ryu must avenge his her murder and clear his name. We get the powers, including all the new ninja arts and power-ups. We also get maps for Acts 1 through 7, with some storyline notes, and notes on beating the bosses up to level 4. read more…

Where I Read – Electronic Gaming Monthly #62

2009 November 2
by Alexander Case

Cover for EGM #62The EGM recaps continue with issue #62, for September of 1994. Our cover story is, of all things, Primal Rage. I mean the game looked good, but it wasn’t that good.

Editorial: The internet… it’s spreading. Okay, that isn’t specifically the topic of the column this issue, which is from Steve Harris, returning to the editorial pages one more time. The topic this time is the response on internet message boards to the the editorial column from last issue, about the constant reiterations to Street Fighter being too excessive. To be specific, the internet fans defended Super Street Fighter II Turbo, and felt that the Game Boy game that recieved honors as the Game Of The Month last issue was unworthy. It goes to show that you can’t please everyone on the internet. That said, we don’t have the specific content of the posts, and since this is 1994, when internet use wasn’t as wide spread (and generally required dial-up), it’s likely that the posters used proper grammar, and didn’t resort to some of the more childish comments that you see on the internet these days (in part because you wouldn’t have had as many immature kids online in the US). Oh, and apparently Capcom did something in response to the reviews as well, which they’ll get into next month. Capcom USA didn’t blacklist them for failing to be appropriately deferential at the altar of Street Fighter, did they? read more…

Movie Review – Blazing Saddles

2009 October 30
by Alexander Case
Get Blazing Saddles (on Blu-Ray) from Amazon.com

Get Blazing Saddles (on Blu-Ray) from Amazon.com

I’m not going to say I’ve watched everything Mel Brooks has ever done, but I’ve watched a fair chunk of it, and I’ve enjoyed what I’d seen. However, I’d never gotten around to watching Blazing Saddles. The film is widely regarded as being Brooks best film, aside from, maybe, Young Frankenstein. So, I’ve watched it, now what did I think about it?

The Premise:

Bart, an African-American man working on the railroad, is saved from execution for assaulting one of the racist over-seers for the railroad, to be appointed by the Eeeeevvvvvviiiiillll Lieutenant Governor Hedley Lamar as the sheriff of the town of Rock Ridge – which Lamar is trying to force out so he can claim the land for himself as the rail-road comes through it, so he can make a fortune. However, Lamar has underestimated Bart, and his new deputy, Jim, aka The Gunslinger Formerly Known As The Waco Kid. read more…

Where I Read – GamePro #49

2009 October 29

GamePro #49 Cover artWe continue with the GamePro recaps with issue #49. The cover story for this issue is, not unsurprisingly, considering the era – Street Fighter II Turbo.

Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard. Nintendo, seeking to get the upper hand in the Console War, actually attacked Sega for this, saying that it was an illegitimate justification for selling violent games.

Letters: We get questions about whether they ever had to give out a 1.5. They did, once, to Andre Agassi Tennis, which goet a 1.5 for Control, but they otherwise try to avoid putting games that rate that low in the magazine. I suspect they put that one in there because they interviewed Agassi when he was promoting the game. We also have props coming in for their poster artist, Francis Mao. There are also questions about why there is so much empty space in game cartridges (the explanation GamePro gives is for cooling, though I’m a little iffy on that), and a question which gamers will spend much contemplation on in the console generations to come – how do I easily switch between two consoles that use the same connector? They also messed up the code to enable Champion Edition on Street Fighter II Turbo. read more…

Quality Control – Over Horizon

2009 October 28
by Alexander Case
The US box art for Over Horizon.

The US box art for Over Horizon.

This week, I’m taking a break from doing the featured games from this issue of Nintendo Power, to go with one of the Also Rans – a game that was featured in the “Now Playing” column, but didn’t get a full strategy guide. Specifically, I’m picking Over Horizon, a shump from Hot-B.

The Premise:

The game’s story is… nonexistent. You’re flying a star fighter and have to defeat a force of invading aliens. That said, the game does have as one of its features the ability to customize your weapons with traits from other weapon power-ups you encounter through the various levels.

The Good:

Finally, we have a shump which has enemies come in from behind, that also lets you shoot backwards without having to do any fancy shenanigans with your controller.

The Bad:

In order to view your score or see how many extra lives you have remaining, you have to pause the game. This is what HUDs are for class. Game Design 101 – remember?

The Ugly:

I couldn’t get past the first level. This isn’t because I suck at shumps (though I’m not great). This is because halfway through the level we have these vine like critters blocking your path through the level that I can’t get through. If I fly into them, I die. If I shoot them, nothing happens. In theory, I could die, and use my temporary invulnerabilty to get through it (which I did a couple of times) – but unless you have unlimited lives, I shouldn’t have to do that. And even if I do have unlimited lives, that’s bad game design. Again, Game Design 101 people.

The Verdict:

This game deserved to be among the Also Rans – I have to give them credit for that. Don’t play this game.