Get Blazing Saddles (on Blu-Ray) from Amazon.com
I’m not going to say I’ve watched everything Mel Brooks has ever done, but I’ve watched a fair chunk of it, and I’ve enjoyed what I’d seen. However, I’d never gotten around to watching Blazing Saddles. The film is widely regarded as being Brooks best film, aside from, maybe, Young Frankenstein. So, I’ve watched it, now what did I think about it?
Bart, an African-American man working on the railroad, is saved from execution for assaulting one of the racist over-seers for the railroad, to be appointed by the Eeeeevvvvvviiiiillll Lieutenant Governor Hedley Lamar as the sheriff of the town of Rock Ridge – which Lamar is trying to force out so he can claim the land for himself as the rail-road comes through it, so he can make a fortune. However, Lamar has underestimated Bart, and his new deputy, Jim, aka The Gunslinger Formerly Known As The Waco Kid. Continue reading
We continue with the GamePro recaps with issue #49. The cover story for this issue is, not unsurprisingly, considering the era – Street Fighter II Turbo.
Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard. Nintendo, seeking to get the upper hand in the Console War, actually attacked Sega for this, saying that it was an illegitimate justification for selling violent games.
Letters: We get questions about whether they ever had to give out a 1.5. They did, once, to Andre Agassi Tennis, which goet a 1.5 for Control, but they otherwise try to avoid putting games that rate that low in the magazine. I suspect they put that one in there because they interviewed Agassi when he was promoting the game. We also have props coming in for their poster artist, Francis Mao. There are also questions about why there is so much empty space in game cartridges (the explanation GamePro gives is for cooling, though I’m a little iffy on that), and a question which gamers will spend much contemplation on in the console generations to come – how do I easily switch between two consoles that use the same connector? They also messed up the code to enable Champion Edition on Street Fighter II Turbo. Continue reading
The US box art for Over Horizon.
This week, I’m taking a break from doing the featured games from this issue of Nintendo Power, to go with one of the Also Rans – a game that was featured in the “Now Playing” column, but didn’t get a full strategy guide. Specifically, I’m picking Over Horizon, a shump from Hot-B.
The game’s story is… nonexistent. You’re flying a star fighter and have to defeat a force of invading aliens. That said, the game does have as one of its features the ability to customize your weapons with traits from other weapon power-ups you encounter through the various levels.
Finally, we have a shump which has enemies come in from behind, that also lets you shoot backwards without having to do any fancy shenanigans with your controller.
In order to view your score or see how many extra lives you have remaining, you have to pause the game. This is what HUDs are for class. Game Design 101 – remember?
I couldn’t get past the first level. This isn’t because I suck at shumps (though I’m not great). This is because halfway through the level we have these vine like critters blocking your path through the level that I can’t get through. If I fly into them, I die. If I shoot them, nothing happens. In theory, I could die, and use my temporary invulnerabilty to get through it (which I did a couple of times) – but unless you have unlimited lives, I shouldn’t have to do that. And even if I do have unlimited lives, that’s bad game design. Again, Game Design 101 people.
This game deserved to be among the Also Rans – I have to give them credit for that. Don’t play this game.
Well, our Nintendo Power recaps have reached our first issue without Howard Phillips – issue #26, for July of 1991. our cover story is another movie licensed game, Robin Hood: Prince Of Theves. It’s basically an intigration of a still from the movie with some artwork they did, and while it’s not great, it’s better then the last couple issues art. I’ll cut ‘em some slack.
Letters: We get a couple letters of parents who got NESes and Game Boys from their kids, but more or toddlers playing (or trying to play) their parents NESs. We also get another letter about the invulnerability of the Game Boy. A soldier serving in Iraq had his Game Boy badly damaged in a fire, and he’d sent it in to see if he could get a replacement. They’d planned to send a new one out anyway but they tried the damaged Game Boy (which they show pictures of) to see if it worked. In short, it worked! I’m impressed! Continue reading
Okay, our EGM recaps continue with issue number 61 for August of 1994. Our cover story is Super Return of the Jedi, and this issue weighs in at 181 pages in length. Well, then, let’s get started.
Editorial: Our Editorial this issue is from Ed Semrad, and covers the latest incarnation of Street Fighter II. The general consensus is that in the EGM offices the thrill is gone out of the relationship with Street Fighter II. Nobody’s playing it in the EGM offices anymore. To be fair, there aren’t particularly any new characters in the game, the stages are pretty much the same, and the moves are pretty much the same. All in all, they don’t think it’s worth the $70-80 it would cost (in 1994 dollars) to get this game new, and for future reviews, they will be taking into account re-releases of the same content with a fresh coat of paint – like with the Street Fighter II re-releases. Continue reading