The GamePro Recaps have hit issue 50 for September of 1993. Our cover story is Mortal Kombat, the latest fighting game (as of this issue) to rock the arcades. The cover art though, isn’t so hot, but that’s to be expected.
Letters: We get a letter discussing improvements to game endings. Or, at least getting it something better than “Congratulations, You Won.” We also have a small string of letters discussing violence in games, and they generally agree is that some games are too violent for parents and they’re disappointed with Sega instituting a rating system because it would promote censorship. We also get questions about what systems might be getting what cheat devices. Continue reading
We continue with the GamePro recaps with issue #49. The cover story for this issue is, not unsurprisingly, considering the era – Street Fighter II Turbo.
Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard. Nintendo, seeking to get the upper hand in the Console War, actually attacked Sega for this, saying that it was an illegitimate justification for selling violent games.
Letters: We get questions about whether they ever had to give out a 1.5. They did, once, to Andre Agassi Tennis, which goet a 1.5 for Control, but they otherwise try to avoid putting games that rate that low in the magazine. I suspect they put that one in there because they interviewed Agassi when he was promoting the game. We also have props coming in for their poster artist, Francis Mao. There are also questions about why there is so much empty space in game cartridges (the explanation GamePro gives is for cooling, though I’m a little iffy on that), and a question which gamers will spend much contemplation on in the console generations to come – how do I easily switch between two consoles that use the same connector? They also messed up the code to enable Champion Edition on Street Fighter II Turbo. Continue reading
The GamePro recaps continue with issue 48, for July of 1993. This issue’s pretty short, only 156 pages long, and our cover story is Jurassic Park. Oh, and the cover art is still bad, though this issue’s had some of the better covers in a while.
Editorial: We’re not totally re-iterating the table of contents this time. This issue we get a discussion of licenced games and how wonderful they are. Just wait a few years, you’ll (hopefully) change your tune.
Letters: We get demands for the mail section getting an expansion. We also get complaints about cheap AI, and we get questions about the use of “Final” in the titles of game series with lots of sequels (referring to Final Fight, not Final Fantasy, as people like to be snarky about now). Continue reading
Another week, another GamePro. This issue is issue number 47 for June of 1993. Our cover story is a puzzle game – Yoshi’s Cookie! The issue isn’t too long, only 163 pages long, which is nice. Oh, and just to remind you that this is the 90s, and we’re starting what will become a long series of bad video game films, we have an ad for Super Mario Bros. the movie. “This ain’t no game” indeed.
Editorial: This issue has a whole a new look, and with it they’re discussing the future of gaming again, and apparently the future of gaming is Virtual Reality! Goggles, headsets, gloves, the works! Hah! It’s 15 years later and they still haven’t worked that out!
The Mail: We get some questions about some of the previously pictured Sonic The Hedgehog zones that didn’t make it into the game. There are also questions about support being phased out for the NES and about the growing Video Game Violence debate (with more mention being given to Mortal Kombat than Night Trap). Continue reading
Despite my going back to school, and all that effecting my time I have for writing, the GamePro recaps continue with issue #46 for May of 1993. We have another Sports issue. Our Editorial this issue also discusses the violence in video games debate, with the general advice being that the onus for protecting kids from violent content lies in the hands of parents. However, as game ratings only exist on the Genesis, and they’re not necessarily consistent, I have to say that this advice isn’t as reasonable, but that’s just me.
Letters: Not much this issue. We get letters about playing as the bosses in the SNES version of Street Fighter II, people applauding the Sega CD, and people complaining about the grainy video on the Sega CD.
Hot at the Arcades: We have a Looney Tunes arcade game that didn’t get a home release, and Creature From The Black Lagoon licenced pinball table.
The Cutting Edge: This issue we have coverage of the VVS. It’s a TV, in a pair of glasses! Yeah… they’re still working on this and it’s still clunky as hell. Continue reading