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Where I Read – GamePro #44


Magazine GamePro - 1992 Year In Review V4 #3 (of 12) (1993_3) - Page 1Our GamePro recaps continue with our coverage of issue #44 for March 1993. Our cover story is the best games of 1992. Well, normally this would come out in the first issue of 1993 but it works. Our cover art is, I presume, of Shinobi, featuring a ninja of ambiguous gender. The isue’s 193 pages long, but they’ve also got a Sonic The Hedgehog 2 strategy guide in there, so that will probably pad it out some. Oh, and like usual, the Editorial column re-states the table of contents. *Sigh*

Mail: We get questions on Pro Action Replay in Street Fighter II Turbo, and why Turbo Technologies is being so slow in releasing titles for the Duo. They get into this on the Retronauts episode on the TurboGrafx, but basically, the problem is that TTI US has to go through a lengthly negotiation process with NEC and Hudson in Japan before localizing it, making it difficult to port games over. This kind of explains why the TurboGrafx and later the Turbo Duo basically were the Shump and WorkingDesigns RPG system, with the addition of LaserActive games like Mad Dog McCree once they got a CD-ROM drive in the system. Yeah, there’s Bonk too – but it bears mentioning that the TurboGrafx systems just didn’t have the same degree of 3rd party support (at least in the US than the Genesis and SNES had. We also get complaints about games costing $50 to $60 bucks in the US, and more in the UK. Get used to it. It’s going to cost that much until at least the present. Cartridge games are, frankly, expensive to manufacture, and the cost of making disk games hasn’t gone down much either (plus the hardware itself is expensive to make). Plus, in the UK, you’ve also got the VAT. (more…)

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Where I Read – GamePro #41


Magazine GamePro - Chester Cheetah V4 #12 (of 12) (1992_12) - Page 1Our series of GamePro recaps continues to issue 41, for December of 1992. This issue is once again pretty long, at 240 pages, and our cover story this issue is the new Chester Cheetah game. That’s correct, our cover game is an advergame, one designed to get young people to buy more junk food. You want to know the roots of the modern obesity epidemic – right here. Okay, maybe not totally, but there’s stuff there. The art, for once, doesn’t stink though.

Editorial: It’s the end of another year, which means it’s time for another year in review column. Everything’s generally favorable, which is to be expected, because this isn’t exactly a golden age for gaming, but is a pretty awesome time to be a gamer.

Mail: The first question is “Are the Turbo Duo and Turbo CD compatible?” The answer is yes, but in the most round-about way I’ve seen. So, I’m going to clarify this for you. All prior Turbo Grafx games, both CD Rom and Chip games will play on the Duo. Games made for the Duo/Super CD-Rom will require an special upgrade chip called the super system card to play on the older TG-16. There. I did in two sentences what it took the GamePro editors two paragraphs to do. Who ‘da man? We also have requests for them to switch to perfect binding instead of staple binding. Well, while Perfect Binding makes it more difficult to scan, it makes it much easier to find the issue you want on your shelf. Yes, it doesn’t lie flat on your desk, so it’s not a good gameplay reference, but that only really matters if you’re putting maps in the magazine like EGM or Nintendo Power. GamePro doesn’t do that – you have no excuse. (more…)

Where I Read – Electronic Gaming Monthly #51


Magazine Electronic Gaming Monthly - Super Street Fighter II V6 #10 (of 12) (1993_10) - Page 1We’ve got another hole in our EGM coverage to fill this week, though it’s one that’s a little more recent. This week we’re recapping Issue #51 for October of 19993. Our cover story is Super Street Fighter II, and this issue weighs in at 229 pages. This also the debut their new visual look for the magazine, and they kind of herald or provide fanfare for the new look with an two-page spread of an image from Blade Runner.

Editorial: Ed Semrad has the editorial this month with his promotion to EiC, as Steve Harris has moved back a bit to just publisher instead of wearing both the publisher and Editor-in-Chief hat. This month the topic of writing is Nintendo delaying Project Reality (aka the Nintendo 64), shoving it back to 1995 – which doesn’t look very good considering how often both of Nintendo’s disk systems got shoved back over the past 3-4 years before finally dissipating like the cloud of vapor they were in the first place. At this point in Nintendo’s history they’ve become the master of the tease.

Letters: The editors of EGM were at CES and able to meet with readers, and the readers love that. Considering how good acclaim from people in general feels, the EGM staff probably loved it too. We also have some questions about playing the PC Engine version of Street Fighter II on the Turbo Express. Well, you will be able to do that, but you will need an appropriate adapter, but it can be done. However, you will need to use Select to toggle between punches and kicks. More questions wondering whether Phantasy Star 4 will come out in time or not (it will). We also have a question wondering if we’ll get more Menacer titles? Probably not – Sega only released 6 menacer games for it overall. There are also questions about getting compilations of the magazines (fortunately, Retromags is around for that – at least unless Steve Harris is able to get an archive of all the EGM magazines togeather, gets them scanned, and puts out a multi-DVD set, much like what’s been done for various Marvel titles. (more…)

Where I Read – GamePro #39


Magazine GamePro - Street Fighter II V4 #10 (of 12) (1992_10) - Page 1We’re continuing with the GamePro Recaps with issue 39 for October of 1992. The cover story for this issue is Street Fighter II – again. The cover art is god-freaking-awful – again. Now, the copy I’ve got is 149 pages long, but it’s missing a couple pages. Apparently there was a poster in the issue, that was removed before I got it. So, I have no idea how good the poster looks, how bad the poster looks, and what was on the back of the poster. Considering the cover art quality though, the person who removed the poster just may have done me a favor.

Editorial: This week’s Editorial is all about the Street Fighter II, it’s come out on Home Consoles in Japan, and it’s due to come out in the US… eventually.

Letters: We start off with a question about how much memory can be stored on a CD. They’re talking about the disk game version of The 7th Guest taking up 2 disks holding 8000 Megabits of memory like it’s a really big deal. By the way, that’s about 1 Gigabyte – and they do (sort of) clarify the size of the game. We also have discussion on buying your own arcade machine, and the specialized retailers you need to go to get one, specifically referring to getting Street Fighter II: Championship Edition. This kind of makes me wonder somewhat, why people haven’t tried working on some sort of version of Mugen or variant of Mugen that would allow you to, basically, take your game you built in Mugen, and play it through MAME, with a MUGEN “chipset” (much like they have files for the chipsets for various Neo-Geo and Capcom boards). (more…)

Where I Read – GamePro #38


Magazine GamePro - Comic Book Games V4 #9 (of 12) (1992_9) - Page 1Our GamePro coverage continues to issue #38 for September of 1992. Our cover story is a whole bunch of comic book games, most of them with the Marvel licence. This issue’s getting up there in length, at 163 pages long.

Editorial: Well, GamePro TV is now on cable… on the Sci-Fi Channel! That’s right, the Sci-Fi channel showing programming that wasn’t Sci-Fi, like wrestling, is not a new development.

Mailbag: We get a question about whether PC CDs will work on the SNES CD or Sega CD. Bwahahahahahahahahahahahaha… no. There are also questions about getting virtual reality systems (most systems run $60,000).

Cutting Edge: Now adults are getting edutainment games. Specifically, we get coverage of games designed to help people manage their diabeties. Ooohhhhkay. I think I’d prefer modern “non-games” like My Personal Trainer over this. We also get some information on Bullet-Proof Software’s Virtual Reality system, and Sony’s new home theater system, the XBR2.

Hot at the Arcades: Hook and the Addams Family movie are both getting pinball tables, plus Williams has a couple “sequels” to existing tables – The Getaway: High Speed II and Hurricane, a sequel to Comet & Cyclone. (more…)