This time we’re covering Issue #38 for July of 1992, featuring a real game-changer.
We return to Nintendo Power proper with Issue #37 for June of 1992.
This week we continue with the Best of the Rest of Nintendo Power’s fourth year, with part two of our run-through of SNES titles that didn’t get feature coverage in Nintendo Power.
This week we continue with Nintendo Power with issue #28 for September of 1991. This video has been split into two parts. Both are embedded below the cut. Continue reading “Nintendo Power Retrospectives – Part 40”
To be absolutely blunt, Rock & Roll Racing is like RC Pro-Am with some Heavy Metal & Hard Rock music, plus a psychotic announcer. To be fair, this isn’t totally a bad thing – RC Pro-Am is one of the best racing games of its period, with pretty solid controls, a game-play style that keeps you hooked, and decent racing, though the game had some problems with its learning curve.
Rock & Roll Racing basically fixes those learning curve problems and makes the gameplay a little more combat focused. You get more weapons for your car, and they automatically re-stock every lap. The majority of upgrades you can purchase between races are more ammunition capacity for your weapons, plus additional armor. Continue reading “Quality Control – Rock & Roll Racing”
Capcom’s 16-bit Disney licensed games are widely regarded as being among the best platformers in the 16-bit console generation. However, of the successful titles, like Mickey Mousecapade, that they released, lurking in their shadow was a little game called Goof Troop, which has remained fairly obscure to this day. The reasons for the title’s obscurity are two-fold.