This week we continue with Nintendo Power with issue #28 for September of 1991. This video has been split into two parts. Both are embedded below the cut. Continue reading “Nintendo Power Retrospectives – Part 40”
To be absolutely blunt, Rock & Roll Racing is like RC Pro-Am with some Heavy Metal & Hard Rock music, plus a psychotic announcer. To be fair, this isn’t totally a bad thing – RC Pro-Am is one of the best racing games of its period, with pretty solid controls, a game-play style that keeps you hooked, and decent racing, though the game had some problems with its learning curve.
Rock & Roll Racing basically fixes those learning curve problems and makes the gameplay a little more combat focused. You get more weapons for your car, and they automatically re-stock every lap. The majority of upgrades you can purchase between races are more ammunition capacity for your weapons, plus additional armor. Continue reading “Quality Control – Rock & Roll Racing”
Capcom’s 16-bit Disney licensed games are widely regarded as being among the best platformers in the 16-bit console generation. However, of the successful titles, like Mickey Mousecapade, that they released, lurking in their shadow was a little game called Goof Troop, which has remained fairly obscure to this day. The reasons for the title’s obscurity are two-fold.
The issue is Nintendo Power #51, for August of 1993. Our cover game for this issue is Street Fighter II Turbo, which introduces the ability to have same character matches in the game, as well as the ability to play as the bosses, coinciding nicely with the release of Capcom’s latest fighting game to include Street Fighter characters – Marvel vs. Capcom 3.
In the letters column for this issue we have a letter from a 47 year-old chuck driver, looking for assistance with Blaster Master, and who has also been having problems with Final Fantasy Legend for the Game Boy. According to the writer, he got so frustrated with the game, that he nearly ran over his Game Boy with his big-rig until another driver stopped him (I presume this was at a truck stop). The writer discovered that the other driver had been stuck in the same spot in the game he was, and he got some instructions about how to get past that part of the game. I have to admit that I never thought of big-rig drivers as hardcore portable gamers before, but now that I’ve been exposed to the concept, I’m not too surprised. I wonder if the portable game systems are still popular with long-haul truckers today, and if so, I wonder what systems are popular? Continue reading “Where I Read: Nintendo Power #51”